![]() ![]() ![]() Go to where it says $basetexture and paste the path of the Octoling girl eyelid in the box next to the word $basetextureġ9. Now go back to the Animation Set Editor and view the inkling boy model in the Element Viewer.ġ8. Highlight the mtlName of this model and press CTRL+C to copy it.ġ7. Expand "materials" and "octoling_girl_eyelid". Then right click on her and from "Show in Element Viewer", select "AnimationSet".ġ6. Right click the Octoling girl model and click on "Add Override Materials". Load an Octoling girl model and select it. Oh no, the model has been ruined! Actually, no, it hasn't. From the drop-down menu, go to "Add Attribute" and click on "string". If you changed the skin to "2", then you would have to right click "inkling_boy_eyelid2"). If you changed the skin of the Inkling, you may have to go to right click whichever inkling boy eyelid attribute that matches the skin you chose. Open the set of materials and then right click on the attribute "inkling_boy_eyelid". After you've done that, right click on the Inkling boy model again, go to "Show in Element Viewer" and select "Model"ġ3. Now right click on the Inkling boy model and select "Add Override Materials". The reason for this is now we have to change the "eyelid" of the Inkling with the Octoling wig to make it look more like a male.ġ2. If it looks a bit off, don't hesitate to move it.ġ1. ![]() It should now look like this:Īnd the side view. Move the Octoling wig on the Inkling boy. It should look like the next slide below.ġ0. Select the Octoling wig and make sure you are on move mode so you can place it on the Inkling boy. If not, then you can ignore this step and zoom to where you can see both the Octoling wig and the Inkling boy.ĩ. *OPTIONAL* If you've reset the view of the Work Camera, Zoom out. Voila! Now you've got a new Octoling wig you can add to the Inkling boy!Ĩ. It should appear as an Octoling wig without the body. Go back to the Animation Set Editor and add a new model. You don't have to do this but I did because it helps me.ħ. *OPTIONAL STEP* Reset the view of the Work Camera. Set the "hi" value to "0" for both of themĦ. To scale bones, expand the "operators" and "bip_Hair1_R_scale_rescale" and "bip_Hair1_L_scale_rescale" should pop up. Right click on the model in the Animation Set Editor and from the drop-down menu, go to where it says "Show in Element Viewer" and click "AnimationSet"ĥ. From the meny that appears, click "Add Scale Control to Transforms"Ĥ. Select both of these by holding down CTRL and clicking on both of them. Look for "bip_Hair1_R" and "bip_Hair1_L" in this section. Expand the "Unknown" section of the modelģ. (NOTE: If you want to change the view of the Camera make sure you are using the "Work Camera")Ģ. Open up Source Filmmaker and load an Inkling boy model It might seem a little watered down but if you want to see ALL the steps in detail, click here.ġ. I might move this journal to my tutorials in my gallery later. Here's a link to how to make an Octoling Boy in GMOD. ![]()
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